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您的位置:首页 > 电脑设计 》 3dsMax 2021核心技能训练课英文讲解
  • 教程简介

    《3dsMax 2021核心技能训练课英文教学》课程资料简介及视频学习文件目录列表如下:

    3dsMax因其高效的建模和渲染而享誉盛名。 这种优势在建筑、制造、游戏开发、工业设计和动态图形等领域中扮演着重要角色。 从建模和纹理到照明和渲染,需要掌握数十种功能和技术。本课程全面介绍了整个3ds Max软件,以及3D艺术家创建专业模型和动画所需的基本技能。学习3ds Max的界面,定制工具栏,以满足特定需求。探索如何使用样条线、多边形和细分曲面来建模不同的对象。然后,了解如何构建层次结构,添加摄影机和灯光,并为关键帧设置动画。主讲人Aaron F. Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。 注意:该教程为英文中字,含素材。 3dsMax 2021
    001 - Introducing 3ds Max 2021.mp4
    002 - Using the exercise files.mp4
    003 - Choosing a workspace.mp4
    004 - Setting preferences.mp4
    005 - Using project folders.mp4
    006 - Getting familiar with the interface.mp4
    007 - Customizing a workspace.mp4
    008 - Customizing background and grid colors.mp4
    009 - Creating primitives with keyboard entry.mp4
    010 - Creating primitives interactively with the mouse.mp4
    011 - Position objects with Select and Move.mp4
    012 - Rotate and scale objects.mp4
    013 - Navigating in viewports.mp4
    014 - Orbit and viewport Undo.mp4
    015 - Saving time with keyboard shortcut hotkeys.mp4
    016 - Customizing hotkeys.mp4
    017 - Choosing viewport shading modes.mp4
    018 - Advanced viewport settings and presets.mp4
    019 - Configuring viewport layouts.mp4
    020 - Specifying display units.mp4
    021 - Specifying system units.mp4
    022 - Defining the home grid.mp4
    023 - Saving a maxstart.max template scene.mp4
    024 - Merging scenes.mp4
    025 - Duplicating object instances with Array.mp4
    026 - Clone objects with transforms.mp4
    027 - Introducing snap.mp4
    028 - Precision transforms with Grid and Snap.mp4
    029 - Outlining object names with Scene Explorer.mp4
    030 - Collecting objects in groups.mp4
    031 - Managing display layers.mp4
    032 - Controlling object and layer display properties.mp4
    033 - Understanding XREF external references.mp4
    034 - Creating an XREFrecord.mp4
    035 - Moving objects in reference coordinate systems.mp4
    036 - Rotating objects in reference coordinate systems.mp4
    037 - Manipulating objects around a Transform Coordinate Center.mp4
    038 - Using Isolate Selection and Lock Selection.mp4
    039 - Selecting in Window and Crossing modes.mp4
    040 - Creating shapes.mp4
    041 - Editing Bezier splines.mp4
    042 - Setting shape detail with interpolation.mp4
    043 - Modeling with the Extrude modifier.mp4
    044 - Extruding along a path with the Sweep modifier.mp4
    045 - Exporting paths from Adobe Illustrator.mp4
    046 - Importing Illustrator paths to 3ds Max.mp4
    047 - Adding a Bevel modifier.mp4
    048 - Controlling level of detail for a Bevel modifier.mp4
    049 - Modeling typography with TextPlus.mp4
    050 - Manipulating and fine-tuning TextPlus.mp4
    051 - Deforming an object with a modifier.mp4
    052 - Layering deformers in the modifier stack.mp4
    053 - Defining polygon level of detail.mp4
    054 - Passing a selection up the stack.mp4
    055 - Understanding topology dependence.mp4
    056 - Versioning and collapsing the stack.mp4
    057 - Preparing Boolean operands.mp4
    058 - Combine volumes with Boolean Compound Objects.mp4
    059 - Adding edges with QuickSlice.mp4
    060 - Adding edges with Cut.mp4
    061 - Hardening polygon edges with the Smooth modifier.mp4
    062 - Using the Modeling ribbon.mp4
    063 - Simplifying geometry with Remove.mp4
    064 - Branching with Editable Poly Extrude.mp4
    065 - Detailing a mesh.mp4
    066 - Rounding corners with chamfer.mp4
    067 - Understanding subdivision surfaces.mp4
    068 - Best practices for modeling subdivision surfaces.mp4
    069 - Box modeling for subdivision surfaces.mp4
    070 - Modeling with the Symmetry modifier.mp4
    071 - Modeling curvature with Soft Selection.mp4
    072 - Refining geometry with SwiftLoop.mp4
    073 - Constraining sub-object transforms.mp4
    074 - Correcting a seam with Non-Uniform Scale offset.mp4
    075 - Sharpening corners with edge crease.mp4
    076 - Baking subdivisions.mp4
    077 - Creating a physical camera and target.mp4
    078 - First-person camera navigation in viewports.mp4
    079 - Enabling Safe Frames.mp4
    080 - Setting resolution and aspect ratio in Render Setup.mp4
    081 - Creating a free camera.mp4
    082 - Rotating in Gimbal coordinate space.mp4
    083 - Setting rotation Axis Order to emulate a tripod.mp4
    084 - Previewing renders with ActiveShade.mp4
    085 - Creating photometric lights.mp4
    086 - Adjusting light intensity and color.mp4
    087 - Adjusting light shape.mp4
    088 - Controlling spotlight parameters.mp4
    089 - Using the Light Explorer.mp4
    090 - Illuminating with an environment color.mp4
    091 - Illuminating with an HDRI environment.mp4
    092 - White balancing an environment.mp4
    093 - Separating environment from background.mp4
    094 - Creating a sun and sky.mp4
    095 - Using the Slate Material Editor.mp4
    096 - Assigning materials to objects.mp4
    097 - Managing scene materials.mp4
    098 - Managing sample slots.mp4
    099 - Saving a material library.mp4
    100 - Physical Material color and roughness.mp4
    101 - Physical Material reflection parameters.mp4
    102 - Controlling viewport material shading.mp4
    103 - Controlling material sample size.mp4
    104 - Creating a 3D procedural map.mp4
    105 - Art directing 3D map parameters.mp4
    106 - Mapping bitmap image files.mp4
    107 - Projecting UVs with UVW Map.mp4
    108 - Using Real-World Map Size.mp4
    109 - Restoring links with Asset Tracking.mp4
    110 - Understanding hierarchies.mp4
    111 - Moving pivot points.mp4
    112 - Rotating pivot points.mp4
    113 - Prioritizing rotation axes.mp4
    114 - Linking objects.mp4
    115 - Locking transforms.mp4
    116 - Correcting and avoiding scale issues.mp4
    117 - Choosing frame rate and playback speed.mp4
    118 - Choosing the active time segment.mp4
    119 - Creating keyframes in Auto Key mode.mp4
    120 - Creating keyframes in Set Key mode.mp4
    121 - Editing keyframes in the Track Bar Timeline.mp4
    122 - Editing keyframes in the Dope Sheet.mp4
    123 - Editing keyframes in the Curve Editor.mp4
    124 - Editing interpolation in the Curve Editor.mp4
    125 - Manipulating tangents in the Curve Editor.mp4
    126 - Editing a trajectory with a motion path.mp4
    127 - Choosing a renderer.mp4
    128 - Choosing render options.mp4
    129 - Rendering an image sequence.mp4
    130 - Playing an image sequence with the RAM Player.mp4
    131 - Tonemapping a high dynamic range rendering.mp4
    132 - Next steps.mp4
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  • 教程标签
    3dsMax 英文 技能训练

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